arrow-fx-coroutines / arrow.fx.coroutines / Resource / zip
fun <B, C> zip(other: Resource<B>, combine: (A, B) -> C): Resource<C>
fun <B> zip(other: Resource<B>): Resource<Pair<A, B>>
inline fun <B, C, D> zip(b: Resource<B>, c: Resource<C>, crossinline map: (A, B, C) -> D): Resource<D>
inline fun <B, C, D, E> zip(b: Resource<B>, c: Resource<C>, d: Resource<D>, crossinline map: (A, B, C, D) -> E): Resource<E>
inline fun <B, C, D, E, F, G> zip(b: Resource<B>, c: Resource<C>, d: Resource<D>, e: Resource<E>, crossinline map: (A, B, C, D, E) -> G): Resource<G>
inline fun <B, C, D, E, F, G, H> zip(b: Resource<B>, c: Resource<C>, d: Resource<D>, e: Resource<E>, f: Resource<F>, crossinline map: (A, B, C, D, E, F) -> G): Resource<G>
inline fun <B, C, D, E, F, G, H> zip(b: Resource<B>, c: Resource<C>, d: Resource<D>, e: Resource<E>, f: Resource<F>, g: Resource<G>, crossinline map: (A, B, C, D, E, F, G) -> H): Resource<H>
inline fun <B, C, D, E, F, G, H, I> zip(b: Resource<B>, c: Resource<C>, d: Resource<D>, e: Resource<E>, f: Resource<F>, g: Resource<G>, h: Resource<H>, crossinline map: (A, B, C, D, E, F, G, H) -> I): Resource<I>
inline fun <B, C, D, E, F, G, H, I, J> zip(b: Resource<B>, c: Resource<C>, d: Resource<D>, e: Resource<E>, f: Resource<F>, g: Resource<G>, h: Resource<H>, i: Resource<I>, crossinline map: (A, B, C, D, E, F, G, H, I) -> J): Resource<J>
inline fun <B, C, D, E, F, G, H, I, J, K> zip(b: Resource<B>, c: Resource<C>, d: Resource<D>, e: Resource<E>, f: Resource<F>, g: Resource<G>, h: Resource<H>, i: Resource<I>, j: Resource<J>, crossinline map: (A, B, C, D, E, F, G, H, I, J) -> K): Resource<K>
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